Making games with Phaser.JS + Socket.IO

Testing real time communication using Socket.IO in a simple physics-based game built with Phaser

Websockets – Testing real time communication with socket.io

A simple test demonstrating real time communication between two clients using Websockets. The mobile device sends data about its orientation to the socket.io server, which is relayed in real time to other connected clients. This data is visualised by a cube rotating in 3D space. Source code available on GitHub. Video below.